This is a demo of 3d scene for mobile devices, created for Mikiddo learning game project.
The scene use combination of light-mapped and real-time lighting.
All 3d elements use my custom uber shader with fake IBL technique.
(see image below)
My custom unity shader with many features:
-fake IBL lightning based on cube-map texture
-two metallic shading algorithms
-various specular and diffuse frenel based lighting
-texture helper passes packing in RGBA channels
-and more