Hello.
My name is Dmitry. I'm technical artist, game developer and cgi artist.
I'm specialize in creating any kind of game asset, game logic, 3d graphics and design.
I'm worked in 3d graphics industry over twenty years and over ten years in game developing industry.
Senior Technical Artist: Tools and pipelines for UE5, PCG environment generation, shaders and materials, destructable and deformable system research and more
Senior tech art at Metatrace mobile project (Unity)
Asset pipeline and integration, shaders, character animation etc
Project "Mutiny: Pirate Survival RPG"
FX Artist / 3D Artist / Technical Artist
Lead artist, technical artist and programmer in a various VR and AR projects.
Projects:
InMind VR, Incell VR, Inmind2 VR, ARrived, VRobot, ABA VR
Project "Prime World"
Manage game assets production team.
Project Prime World.
Manage outsources at game assets production. Setup game assets and data.
Setup and supports for 3d and rendering pipelines in a small TV production studio
Motion Design and CGI for TV projects
Creating of 3d models, textures and levels for "Eye of the Dragon" and "Besieger" projects
Project "Overdrive" - GTA3 like 3d shooter with a open world in city location.
3D Modelling, Texturing, Level Design