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Dmitry
Dmitry
Developer and Technical Artist
Moscow, Russia

Summary

Hello.

My name is Dmitry. I'm technical artist, game developer and cgi artist.

I'm specialize in creating any kind of game asset, game logic, 3d graphics and design.

I'm worked in 3d graphics industry over twenty years and over ten years in game developing industry.

Skills

Game DevelopmentShadersProgrammingProcedural Modeling3D ModelingTexturingLightingPBR TexturingShadingRendering

Software proficiency

Unreal Engine
Unreal Engine
Houdini
Houdini
Python
Python
C++
C++
Nuke
Nuke
Unity
Unity
Photoshop
Photoshop
Substance
Substance
Maya
Maya
GIMP
GIMP

Productions

    • Video Game
      Mutiny: Pirate Survival RPG
    • Year
      2020
    • Role
      FX Artist / Technical Artist
    • Company
      Helio Games
    • Video Game
      ABA VR
    • Year
      2019
    • Role
      Full cycle developer
    • Company
      Luden.IO
    • Video Game
      Arrived VR
    • Year
      2017
    • Role
      Character Artist / Tecnical Artist
    • Company
      Luden.IO
    • Video Game
      VRobot
    • Year
      2018
    • Role
      Lead 3d Artist / Tecnical Artist / Programmer
    • Company
      Luden.IO
    • Video Game
      Inmind2 VR
    • Year
      2017
    • Role
      Lead 3d Artist / Tecnical Artist
    • Company
      Luden.IO
    • Video Game
      Incell VR
    • Year
      2015
    • Role
      Lead 3d Artist / Tecnical Artist
    • Company
      Luden.IO
    • Video Game
      Inmind VR
    • Year
      2015
    • Role
      Lead 3d Artist / Tecnical Artist
    • Company
      Nival VR
    • Video Game
      Prime World
    • Year
      2014
    • Role
      Data Manager / Production Team Lead
    • Company
      Nival

Experience

  • Senior TechArtist at Lost Levels Games
    July 2023 - December 2024

    Senior Technical Artist: Tools and pipelines for UE5, PCG environment generation, shaders and materials, destructable and deformable system research and more

  • Senior TechArtist at Metatrace
    June 2022 - June 2023

    Senior tech art at Metatrace mobile project (Unity)

    Asset pipeline and integration, shaders, character animation etc

  • Lead Artist at Nival Production
    February 2020 - March 2022

    Project "Mutiny: Pirate Survival RPG"

    FX Artist / 3D Artist / Technical Artist

  • Lead Artist at NivalVR - Luden.IO
    Russia
    December 2014 - January 2020

    Lead artist, technical artist and programmer in a various VR and AR projects.

    Projects:

    InMind VR, Incell VR, Inmind2 VR, ARrived, VRobot, ABA VR

  • Production team lead at Nival
    Russia
    August 2012 - December 2014

    Project "Prime World"

    Manage game assets production team.

  • Outsource/Data manager at Nival
    Russia
    November 2011 - May 2012

    Project Prime World.

    Manage outsources at game assets production. Setup game assets and data.

  • TD at Hocka Studio
    Russia
    March 2005 - October 2009

    Setup and supports for 3d and rendering pipelines in a small TV production studio

  • Motion Designer at Alpha film
    Russia
    December 2004 - March 2005

    Motion Design and CGI for TV projects

  • 3D Lead at Primal Sofrware
    Russia
    May 2001 - October 2004

    Creating of 3d models, textures and levels for "Eye of the Dragon" and "Besieger" projects

  • 3D Artist at S.K.I.F. Studio
    Russia
    March 1998 - May 2001

    Project "Overdrive" - GTA3 like 3d shooter with a open world in city location.

    3D Modelling, Texturing, Level Design